Learning To Let Go is my next release. The game features advanced visuals that are 98% original, and utilizesĀ a lot more shaders, surfaces, and particles than my previous work. It has a fully original story based on my experience of being a content creator. The game has two difficulties, each with entirely different level design, as well as an estimated 5 hours of content per difficulty. In addition to that, there are some accessibility options coded from the ground up such as controller support, and Celeste style accessibility options.
Estimated release: October 2022.

Trailer

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